
#include "schlicker.h"

float SchlickerKunnen (int i)
{
	switch (i)
	{
	case 0:
		// Tetrahedron
		return 2.0f;
	case 1:
		// Octahedron
		return 2.0f;
	case 2:
		// Cube
		return 2.0f;
	case 3:
		// Icosahedron
		return 2.581926003f;
	case 4:
		// Dodecahedron
		return 3.618107807f;
	default:
		return 1.0f;
	}
}